Flight app
UX/UI Design
CONTEXT
The first project at Flag, where in one of the classes, with teacher Greg, we had to develop based on the example, create a flight app.
We were presented, in Figma, with a base of wireframes as a starting point for developing the final product, with the chance to change some of the app’s functionalities.
ROLE
UX/UI Designer
- MoodBoard
- Wireframes
- Visual Design Mobile/Desktop
- Figma App Prototype
- Invision website prototype
TOOLS
Figma, Invision
What have I concluded from this project?
This project was one of my first interactions with the metrics of the UX/UI world, where I understood, from a user experience perspective, how best to make the “journey” on a app and website, fluid and free. In this case, in a flight booking application, the balance between processes to reach a final stage where the user actually buys a ticket in a few steps.